namespace IQIGame.Onigao.GamePlay
{
    public enum EntityPoolGroupType
    {
        None = 0,
        LevelEntityEffect = 1,
        LevelSceneEffect = 2,
        LevelEntity = 3,
        BattleUnit = 4,
        BattleSceneEntity = 5,
        LoadingEffect = 6,
        UIEntity = 7,
        MainCityEntity = 8,
        MainCityEntityEffect = 9,
        MainCitySceneEffect = 10,
        Live2DEntity = 11,
        StoryNpc = 12,
        TimelineEffect = 13,
        SmallPetEntity = 14,
        SpineEntity = 15,
    }
}
